A downloadable project for Windows

We will now modify the values of the GameObject’s position directly. We are simply adding a value to the position, if the player is pressing a key. We need a way to make the player move in such a way that it reacts properly to boundaries and other GameObjects.

To do so, we need to understand what rigidbodies are. Rigidbodies are components that allow a GameObject to react to real-time physics. Your collisions will now work correctly!

Download

Download
UNITY-(RIGIDBODIES&PHYSICS).docx 153 kB

Leave a comment

Log in with itch.io to leave a comment.