Unity-(Rigidbodies and Physics)
A downloadable project for Windows
We will now modify the values of the GameObject’s position directly. We are simply adding a value to the position, if the player is pressing a key. We need a way to make the player move in such a way that it reacts properly to boundaries and other GameObjects.
To do so, we need to understand what rigidbodies are. Rigidbodies are components that allow a GameObject to react to real-time physics. Your collisions will now work correctly!
Status | Released |
Category | Other |
Platforms | Windows |
Author | SubhiKushwaha |
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UNITY-(RIGIDBODIES&PHYSICS).docx 153 kB
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